Landship

Overview
Landships are unlocked on the fourth day and cost 2000 points and 10 levels on the fourth day. It has three AI-controlled machine guns located in the front of the vehicle, and two in each sponsons on the side of the vehicle. They possess a standard catalyst cannon with a coaxial machine gun. They are replaced by behemoths and medium tanks on the sixth day.

The landship is the earliest vehicle unlocked in the game. It has a middling performance across the board. It has decent shielding, protecting the front of the vehicle up to the sponsons and the turret. It is not very fast, having trouble retreating when under heavy anti-tank fire. Its catalyst cannon has a blast radius of 30 studs, making it better than the medium tank's and worse than artillery and gun carriers. It's decently sized and doesn't struggle as much crossing trenches as the smaller, later vehicles.

The landship is a multi-role vehicle, being capable of doing anything, albeit worse than the later medium tanks and behemoths. It has decent firepower with wide angles being covered, making it able to act as a spearhead. It has good enough maneuverability and shielding to resist ATGs at range. However, the landship might struggle against better teams due to it only being capable of surviving 2 grenades, rather than the behemoth's 5 grenades. This means a landship must be careful when leading a push, causing most pushes spearheaded by one to be slower than pushes lead by a behemoth.

Advantages
The main advantage of the landship is it's versatility, and thus unpredictability. Unlike the later vehicles, it is very hard to tell what a landship is going to do just by being spotted alone. Its other main advantage is how early it is unlocked. Day 4 landships are a huge threat because there are no dedicated anti-tank measures. ATGs, mines, and tank traps are unlocked only on the fifth day. This makes defeating a landship very difficult for uncoordinated teams, requiring individual soldiers to rush the tank with grenades or to shoot artillery at it over and over again. A good tanker in a landship can most definitely force the enemy team to spawn one or even several landships of their own just to contest this threat. However, this advantage comes at a cost, literally. The cost of the landship in the fourth day is 2000, making them very expensive to spawn multiple times.

Summary
Overall, the landship is a jack-of-all-trades. It's anti infantry capabilities aren't bad and its got decent shielding to protect when other landships and eventually ATGs show up. It excels at being unpredictable and surprising the enemy with a push when they least expect it, due to its okay capabilities in sniping enemy fortifications and enemy tanks alike.

Trivia
The Landship is based on the WWI-era British Mark I Female with only each side has one machine gun facing the front, and also it has a turret based on a Intewar-era Char B1.