Grenadier

Overview
The grenadier is the demolition class of trenches, being the only class capable of holding multiple grenades. They cost 20 points to spawn and are unlocked on the 2nd day. The grenadier is equipped with the rifle, two (2) grenades, a shovel, a pickaxe, and a melee weapon. They are the only class to spawn with grenades.

Rifle
The rifle is perfectly accurate, has 6 rounds in each magazine and has a slow firerate. It has a mediocre reload speed. As with any other bullet based weapon, the rifle deals 40 damage on a bodyshot and 90 on a headshot. The rifle's sights are very simplistic, consisting of 2 squares and a single triangle. Shots will land on the exact tip of the triangle.

Grenades
Grenades are short ranged indirect weapons. They have a blast radius of 10 studs, enough to cover an entire trench. It has a fuse time of roughly 4 seconds. The grenade will detonate on impact with things players can mount, that being vehicles, artillery, and HMGs. It does 1/3rd of a standard tank's health, while it instantly destroys artillery pieces and HMGs. Note that if the grenade hits something else first, it will not detonate. Grenades do not damage landmines, czech hedgehogs, and barbed wire. Grenadiers have the most of these and thus are the best at destroying enemy buildings and tanks alike. Important thing to remember is grenades have a cooldown between throws, roughly around 2 seconds. This means you cannot spam out both of your grenades to deal huge damage against enemy vehicles. You must take cover in between grenade throws.

Shovel
Shovels are capable of building most objects in the game. They build at the standard speed and they place things at the standard speed. Dugouts, pillboxes, artillery, HMG, and grenade boxes aren't available for the Rifleman.

Pickaxe
Pickaxes are capable of destroying almost every object in the game. They destroy at the standard speed. Few things are destructible are also immune to pickaxes. These are all trees, the rock spires of Badlands, the fossils of Badlands, and the town buildings of Town.

Melee
The grenadier has a selection of random melee weapons they spawn with. These are the knife, the pipe, the wrench, and the mace. All the weapons are identical in stats. They all have roughly a second of swing time, deal 80 damage, and ignores line-of-sight checks. They should only be used as a last resort.

Tactics
Grenadiers have identical loadouts to the rifleman, meaning they can function similarly to the rifleman. However the grenadiers are best used to flank enemy fortifications to destroy them, as grenades are quite effective at neutralizing pillboxes while being able to instantly disable HMGs and artillery pieces. They can also be used to flush out enemy units out of buildings and trenches.

Grenadiers are also capable fighting vehicles, being capable of destroying the gun carrier while heavily wounding other vehicles. As mentioned above however, these require some care as they are not capable of delivering both grenades instantly. Note that the grenade only does it's damage on a vehicle on a direct hit before hitting anything else. Destroyed vehicles have a burning engine and will still detonate grenades on impact.

Grenadiers are also somewhat capable of covering allied tanks from people jumping inside the hitbox in an attempt to block the tanks movement due to their janky movement nature. Allied tanks will detonate the grenades on impact, without taking damage.

Trivia

 * Grenadiers used to cost 50 points and hold 4 grenades, this was changed on update 053.
 * There's virtually no way to tell apart a grenadier and a rifleman, as they only differ in grenade capacity.